While reading I usually enjoy to do it in a semi-quiet place in my house, which is most likely my room but sometimes I like to stay in the living room while reading just for some background noise. While reading you can get distracted by everything going on around you but sometimes it can actually be soothing while out in the open and not in a secluded room while reading, even though I do prefer my own room where I can lock the door and not be disturbed but after a while in silence my ears start to ring which ins’t that much of an issue but it can also hinder the process of creating a mental image of the book that you’re reading. Everyplace can be a favorite place for reading even if you haven’t gone to that place but then again you don’t know until you try.
Ender’s Game Summary
When the book starts we find two unknown adults having a conversation about wht Ender should do which show the amount of control that they have over Ender’s life. At every step there are people watching him, and although he is a mere six years old, they are already preparing for him to be the savior of the human race. The idea of adults as higher powers controlling every aspect of a child’s life brings up the question of whether or not everyone’s life is controlled by another. On the other hand, this conversation shows the humanity and the desperation of the people talking. They want to control Ender, but only because they desperately need him. They may manipulate his life, but that is not necessarily a bad thing. Equally important, the conversation frames the events for the chapter. The two people discuss how Ender must be surrounded by enemies, and in school he literally is surrounded by his enemies. This book is very much the story of how the worries of the adults play out in Ender’s life, and this method allows Card to tell the story from two different perspectives.
The Journey Begins
Thanks for joining me!
Good company in a journey makes the way seem shorter. — Izaak Walton
